Buckminister Fuller, at the head of the table, leads a seminar on his World Game in New York City in 1969.

In A Paradise Built in Hell: The Extraordinary Communities That Arise In Disasters, Rebecca Solnit describes how natural and man-made disasters can be utopias that showcase human solidarity and point the way to a freer society. Neither capitalism nor socialism can save you when all hell breaks loose.  People— your family, friends, neighbors and sometimes, total strangers—can. The question is, can the same kind of solidarity be mobilized to create opportunities for positive change absent a life-threatening catalyst?

That is civic synergy: the collective power of people in organized networks to transform the systems that affect their lives.

Interactive networks facilitate the sharing of encouragement, insights and innovation among individuals championing specific solutions to their local problems and among others concerned with the same type of problem. Tools such as systems maps help reveal the active or potential networks that can facilitate innovative change within existing systems while helping stakeholders envision and build new systems that are truly free, just and sustainable.

The World Game is a global-scale participatory, systems-based scenario planning/problem solving tool. The Schumacher Center for a New Economics is collaborating with o.s. Earth to resurrect Buckminster Fuller’s World Game Global Simulation Workshop.

Read more about the history of The World Game here.

The World Game is still in development. Questions may be directed to Greg Watson: GregWatson@centerforneweconomics.org

The World Game Workshop

The World Game Global Simulation Workshop is a dynamic and innovative learning tool for academic, community, and professional organizations. A direct descendant of Buckminster Fuller’s famous World Game™, the Global Simulation Workshop is an interactive game that builds critical skills, social bonds, and global awareness.

With thirty years of data incorporated into the Game, participants can design a world of their own creation, guided by their own values and principles and shaped by their creativity, backgrounds and perspectives.  No two games are ever alike. While teams strive to develop the infrastructure of their regions or corporations, they are challenged with balancing their own team’s needs and desires versus those of their world as a whole.  A surprise mid-game challenge forces teams to work together for a common goal.  The result is several hours of intense trading, negotiation, creative problem solving, and excitement.

Developed by a team of experienced educators and researchers over the past three decades, the game has been hosted by more than 2,500 educational institutions, organizations, and corporations from over 45 countries around the world.